Hyperreality
'Hyperreality
is
used in semiotics
and
postmodern
philosophy
to
describe a hypothetical inability of consciousness
to
distinguish reality
from
a simulation of reality, especially in technologically advanced
post-modern societies. Hyperreality is a way of characterizing what
our consciousness
defines
as "real" in a world where a multitude of media can
radically shape and filter an original event or experience.'
The
development of music scenes as hyperreal.
Potentially,
it could be possible to describe today's music scenes as being
hyperreal, perhaps not so much in terms of the music itself, but more
so regarding the following various music can attract, and as a result
of this the, situation and context where a particular type of music
is played. However, describing today's music as hyperreal can also be
very easily argued in the way that music is, in essence, just music.
Then again that is exactly what it is to the casual listener, 'just
music', and in this form, it may well not be hyperreal. Many would
argue however that it extends beyond this, there is far more to it,
as music naturally develops a following of a certain category of
people, and these people naturally adopt certain trends and ideas
that stem from listening to a certain type of music, and the people
who make it.
In
terms of potentially being hyperreal, it could be argued that 99% of
all music is pretty much a copy of something previously made. So
essentially all of it is hyperreal, whilst somehow being original at
the same time. A confusing one, so it would be better to delve deeper
and examine the following scenes attract and the situations that stem
from these. To make the hyperreality side of things clear, it is
useful to examine certain situations, for example the roots of
'underground' music as such (to the extent that by the time it
reaches the majority, it is not underground in the slightest).
Perhaps one of the best examples would be dubstep as a genre of
music, and what this means to different people. In it's earlier
(fairly ambiguous) forms, dubstep was something fresh a new, built
around deep basslines and minimal, scattered beats which gave it a
lot of room for basslines to come through. Naturally, it was
something that with a little help from the internet would travel far
and wide and would receive a mixed bag of opinions; those that
appreciated it and wanted to do the same would take ideas from one
level to the next, pushing sounds forward until it became exposed on
a much greater level. Of course, as time goes on, there would become
a time when bigger record labels would notice certain areas of
potential; in the case of dubstep, which was initially only effective
on large soundsystems derived from dub cultures, bigger labels
noticed that the a lot of the original sounds could not be heard on
laptop speakers or normal computer speakers, so began to take on
artists who were pushing a more mid-range sound; sounds that could
be heard on laptop speakers.
Larger
labels and more commercially successful nightclubs would begin to
adopt these newer sounds that could translate easily from laptop
speakers to your average club system, and market this as 'dubstep',
even though this would cause a large disagreement between those
pushing the sound as we know it today, and the sound that existed a
few years ago. And so people attending these nights do not experience
the real sound as it was originally meant to be, only a wildly
mutated version tailored to suit the masses.
In
this sense, it is possible to describe music scenes as being
hyperreal – Presenting an idea/style of music to the masses under a
certain name that meant something very different a number of years
ago. The people attending these nights have a very different mindset
and style compared to those who went to the 'original' nights
(although of course, these nights were all copies of other nights, in
their own certain way) – once upon a time 'dubstep' was about large
soundsystems, deep, minimal beats and small clubs barely filling half
capacity, whereas nowadays it is about something very different.
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